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Ivory Tower, and general abundance of item drops in that area. Most monsters in the
crater drop a number of popular spellbooks, and Manashen Gargoyles (level 40, passive)
particularly drop the same crafting materials as Leto Lizardman Soldiers. Enchanted
Monstereyes (level 41, aggressive) are weak to Wind attacks, which makes them your
preferable targets. Consider killing Shackles as well, if you are doing the Coin quest.
There are also Enchanted Gargoyles (level 44, passive) and Golems (level 42-43) which
you can just ignore. You must stay away from the Gonhirim golem group, strongly magic
resistant and aggressive.
The area around the crater is densely populated with Formors and Formor Elders
(level 45-46, passive), and Tarlk Bugbear series (level 47-49). You should consider
hunting them for coins (see the Coin of Magic quest).
The area north of IT (between Bandit Stronghold and Border Outpost) is another
excellent hunting spot. Tarlk Basilisks and their Elders (level 50-51) spawn literally one
upon the other, so, you can just stand there shooting everything around for hours, not
moving anywhere as the monsters will just keep spawning around. Most important, the
basilisks, same as Hunter Gargoyles (level 52, passive) are totally asocial, therefore, that
place looks like an optimal choice to try your newly acquired Curse Death Link spell (Elder
Tarlk Basilisks are aggressive though).
The northernmost sector is occupied with the Oel Mahum species. Oel Mahums
(level 53, aggressive), Oel Mahum Warriors (level 54, passive), and Oel Mahum Witch
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Guide Title
Doctors (level 55, passive, double HP) are social, so, you will have to deal with them
cautiously. Again, that place is good to continue collecting the coins. There also are
mysterious monsters called Ol Mahum Transcenders (initially level 50, passive): they look
like regular Ol Mahums that you used to hunt at the Abandoned Camp, but, once being
attacked, they can change their form a couple of times, growing bigger and stronger, and
fully restoring their HP with every transformation (they will morph into an Oel Mahum-
looking creature in the end). Fighting them can be really challenging, another question is,
why would you need to disturb them at all.
Tower Of Insolence (level 60-75)
ToI is the place where one can stay for months, gaining Exp until level 75. Of
course, it is designed exclusively for parties, because a single player cannot do much
against hordes of level 70+ monsters with heightened HP and advanced offensive skills.
As a soloer, you can stay away from this Tower as long as you want. However,
there are certain rather important end-game quests that will require going to ToI, so,
consider getting a glimpse of that place when possible.
You will find various level 60-75+ monsters in ToI: undead, demonic, angelic, etc.
(don t forget to use your Dark spells against those insolent Angels). Besides the monsters,
watch out for hostile players: being a popular high level playground, ToI is known as a
place where spontaneous PvP conflicts flare up quite often. Learn early what kinds of
griefing tactics you can encounter, e.g., beware of  trains of monsters formed by some
malefactor in order to direct them at the unsuspecting players.
Aden Region (level 45-75)
The wilderness around the Town of Aden is not too abundant with monsters. There
are some groups of Vanor Silenos (level 45-50; Scouts are aggressive) west of the town,
Farcrans (level 53, passive), Deprives (level 50, aggressive), Hatar Ratman
Thieves/Bosses (level 47-48, passive) and Hatar Hanishees (level 49, passive) north-east
of Aden. Beware of Deprive s ability to drain MP. The Hatar monsters are social to each
other; the Hatar Hanishee can root.
The Cemetery is an excellent place to level a Spellhowler: monsters are numerous
and evenly spread, the landscape is flat, and you can see early where danger is coming
from. Don't miss the chance to earn some adena, take the quest related to Taik Orc
suppliers (level 51-55), just be aware of their Stun attacks. Grave Guards (level 54,
aggressive), unlike other gargoyle-type monsters, possess Flame Strike instead of a Stun
attack, which, in practice, makes them a softer target. As proper for a cemetery, there are
hordes of undead monsters around: Soldiers of Grief (level 51, passive), Cruel
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Guide Title
Punishment (level 52, passive), Roving Souls (level 53), Souls of Ruins (level 54, [ Pobierz całość w formacie PDF ]

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